![]() A game element refers to anything ranging from a player's special ability to the relations between different game mechanics in a game. ![]() In most game design frameworks, game elements are categorized into groups to help describe their roles in the games. Game elements are things that appear within a video game that contribute to the gameplay experience. PvE is an acronym for player versus environment, where players instead compete with the environment and non-player characters (NPCs).Ĭo-op is short for "cooperative" and refers to PvE and PvP games where you can work with other players. Player versus player (PvP) describes games that feature a competition between players. Terms specific to game balance PvP, PvE and Co-Op Games The topic is also featured in many YouTube channels specializing in game design topics, including Extra Credits, GMTK and Adam Millard. Game balance is commonly discussed among game designers, some of whom include Ernest Adams, Jeannie Novak, Ian Schreiber, David Sirlin, and Jesse Schell. Most game designers agree that game balancing serves towards providing an engaging player experience, especially through a meta. The concept of game balance depends on the game genre. This includes adjusting difficulty, win-loss conditions, game states, economy balancing, and so on to work in tandem with each other. Game balance is generally understood as introducing a level of fairness for the players. Game balance consists of adjusting rewards, challenges, and/or elements of a game to create the intended player experience. Game balance is a branch of game design with the intention of improving gameplay and user experience by balancing difficulty and fairness. ( Learn how and when to remove this template message)
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